Staves
Staves are magical melee weapon. They can store [Ghost Power] for use in spells. They can also decrease the [Strength Cost] of the [Cast Spell] action.
[Ghost Power Storage] - Outside of battle, a character can transfer their [Current Ghost Power] to the [Stave]. The maximum [Ghost Power] that can be stored is equal to this stat. When using the [Cast Spell] action, the character can use the [Ghost Power] of the [Stave] instead of their own [Current Ghost Power].
[Cast Spell Strength Cost] - This stat is used as the [Strength Cost] of [Cast Spell] instead of the default value.
Table 6.6.1 - Staves:
Weapon Name | Weapon Weight | Damage | To Hit Bonus | Ghost Power Storage | Cast Spell Strength Cost |
Short Staff | 4 | 1d6 | +0 | 10 | 4 |
Medium Staff | 7 | 2d6 | +1 | 25 | 4 |
Long Staff | 10 | 3d6 | +2 | 40 | 3 |
Great Staff | 13 | 4d6 | +3 | 60 | 3 |
Giant Staff | 17 | 5d6 | +4 | 75 | 2 |