Miridon Hunters RPG
 
 

Staves

Staves are magical melee weapon. They can store [Ghost Power] for use in spells. They can also decrease the [Strength Cost] of the [Cast Spell] action.

[Ghost Power Storage] - Outside of battle, a character can transfer their [Current Ghost Power] to the [Stave]. The maximum [Ghost Power] that can be stored is equal to this stat. When using the [Cast Spell] action, the character can use the [Ghost Power] of the [Stave] instead of their own [Current Ghost Power].

[Cast Spell Strength Cost] - This stat is used as the [Strength Cost] of [Cast Spell] instead of the default value.

Table 6.6.1 - Staves:
Weapon NameWeapon WeightDamageTo Hit BonusGhost Power
Storage
Cast Spell
Strength Cost
Short Staff41d6+0104
Medium Staff72d6+1254
Long Staff103d6+2403
Great Staff134d6+3603
Giant Staff175d6+4752