Miridon Hunters RPG
 
 

Bonus Actions:


Second Melee Attack:
Pre-requisite: [Second Attack], Wielding Two Weapons
Trigger Action: [Melee Attack], [Melee Combo Attack], [Gun Attack], or [Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Second Attack], and is also wielding two weapons. The character can only perform a [Second Melee Attack] immediately after they use their [Offensive Action] to perform a [Melee Attack], a [Melee Combo Attack], a [Gun Attack], or an [Aimed Attack].

This attack is made with the weapon that did not perform the [Offensive Action].

The character can only perform a single additional attack with [Second Attack] in an [Action Block]. The additional attack with [Second Attack] can be a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack acts as a [Melee Attack] with the weapon. This attack can only be made with a melee weapon.



Second Gun Attack:
Pre-requisite: [Second Attack], Wielding Two Weapons
Trigger Action: [Melee Attack], [Melee Combo Attack], [Gun Attack], or [Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Second Attack], and is also wielding two weapons. The character can only perform a [Second Gun Attack] immediately after they use their [Offensive Action] to perform a [Melee Attack], a [Melee Combo Attack], a [Gun Attack], or an [Aimed Attack].

This attack is made with the weapon that did not perform the [Offensive Action].

The character can only perform a single additional attack with [Second Attack] in an [Action Block]. The additional attack with [Second Attack] can be a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack acts as a [Gun Attack] with the weapon. This attack can only be made with a gun.



Second Aimed Attack:
Pre-requisite: [Second Attack], Wielding Two Weapons
Trigger Action: [Melee Attack], [Melee Combo Attack], [Gun Attack], or [Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Second Attack], and is also wielding two weapons. The character can only perform a [Second Aimed Attack] immediately after they use their [Offensive Action] to perform a [Melee Attack], a [Melee Combo Attack], a [Gun Attack], or an [Aimed Attack].

This attack is made with the weapon that did not perform the [Offensive Action].

The character can only perform a single additional attack with [Second Attack] in an [Action Block]. The additional attack with [Second Attack] can be a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack acts as an [Aimed Attack] with the weapon. This attack can only be made with a gun.



Third Melee Attack:
Pre-requisite: [Third Attack], Wielding Two Weapons
Trigger Action: [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Third Attack], and is also wielding two weapons. The character can only perform a [Third Melee Attack] immediately after they perform a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack is made with either equipped weapon.

The character can only perform a single additional attack with [Third Attack] in an [Action Block]. The additional attack with [Third Attack] can be a [Third Melee Attack], a [Third Gun Attack], or a [Third Aimed Attack].

This attack acts as a [Melee Attack] with the weapon. This attack can only be made with a melee weapon.



Third Gun Attack:
Pre-requisite: [Third Attack], Wielding Two Weapons
Trigger Action: [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Third Attack], and is also wielding two weapons. The character can only perform a [Third Gun Attack] immediately after they perform a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack is made with either equipped weapon.

The character can only perform a single additional attack with [Third Attack] in an [Action Block]. The additional attack with [Third Attack] can be a [Third Melee Attack], a [Third Gun Attack], or a [Third Aimed Attack].

This attack acts as a [Gun Attack] with the weapon. This attack can only be made with a gun.



Third Aimed Attack:
Pre-requisite: [Third Attack], Wielding Two Weapons
Trigger Action: [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack]
Condition: None

This [Bonus Action] can be performed when a character has [Third Attack], and is also wielding two weapons. The character can only perform a [Third Aimed Attack] immediately after they perform a [Second Melee Attack], a [Second Gun Attack], or a [Second Aimed Attack].

This attack is made with either equipped weapon.

The character can only perform a single additional attack with [Third Attack] in an [Action Block]. The additional attack with [Third Attack] can be a [Third Melee Attack], a [Third Gun Attack], or a [Third Aimed Attack].

This attack acts as an [Aimed Attack] with the weapon. This attack can only be made with a gun.



Riposte Melee Attack:
Pre-requisite: [Rank] 1 [Riposte], Not Wielding Two Weapons
Trigger Action: Attack Misses Character
Condition: None

This [Bonus Action] can be performed when a character has 1 [Rank] in [Riposte], and is also not wielding two weapons. The character can only perform a [Riposte Melee Attack] immediately after an attack misses them.

This attack is made with the equipped weapon.

The attack gains an additional [To Hit Bonus] equal to the character's [Rank] in [Riposte].

The character can only perform a single additional attack with [Riposte] in response to each attack that misses the character. This additional attack can only be made in response to a {Melee Attack], [Melee Combo Attack], [Gun Attack], [Aimed Attack], or any [Bonus Action] that acts as one of these attacks. The additional attack with [Riposte] can only be a [Riposte Melee Attack].

This attack acts as a [Melee Attack] with the weapon. This attack can only be made with a melee weapon.



Redouble Melee Attack:
Pre-requisite: [Rank] 1 [Redouble]
Trigger Action: [Melee Attack], [Melee Combo Attack]
Condition: [Damage Dealt] < 3 * [Redouble]

This [Bonus Action] can be performed when a character has 1 [Rank] in [Redouble]. The character can only perform a [Second Melee Attack] immediately after they use their [Offensive Action] to perform a [Melee Attack] or a [Melee Combo Attack], or immediately after they perform a [Riposte Melee Attack] as a [Bonus Action].

This attack is made with the same weapon that performed the previous [Melee Attack], [Melee Combo Attack], or [Riposte Melee Attack]. The [Damage Dealt] from the previous [Melee Attack] or [Melee Combo Attack] must be less than or equal to the [Redouble Damage Threshold]. The [Redouble Damage Threshold] is 6 times the [Rank] in [Redouble].

The character can only perform a single [Redouble Melee Attack] in an [Action Block], even if multiple attacks in the [Action Block] deal damage less than or equal to the [Redouble Damage Threshold].

If a character qualifies for a [Redouble Melee Attack] at the same time as another [Bonus Action], such as [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack], then can execute the [Redouble Melee Attack] first. The other [Bonus Action] is then performed afterwards, acting as if the [Redouble Melee Attack] did not occur.

This attack acts as a [Melee Attack] with the weapon. This attack can only be made with a melee weapon.



Bullet Hell Melee Attack:
Pre-requisite: [Rank] 1 [Bullet Hell]
Trigger Action: None
Condition: None

A character with 1 [Rank] in [Bullet Hell] can perform a [Bullet Hell Melee Attack] in addition to any other actions.

This attack is made any equipped weapon.

The character can only perform multiple additional attacks with [Bullet Hell] in an [Action Block]. The additional attacks with [Bullet Hell] can be a [Bullet Hell Melee Attack] or a [Bullet Hell Gun Attack]. The total sum of the [Speed Cost] and [Strength Cost] of these attacks must be less than or equal to the character's [Rank] in [Bullet Hell].

While the character can qualify for this attack with only 1 [Rank] in [Bullet Hell], as the [Bullet Hell Melee Attack] has a combined [Speed Cost] and [Strength Cost] greater than 1, they must still have a high enough [Rank] to use this ability.

This attack acts as a [Melee Attack] with the weapon. This attack can only be made with a melee weapon.



Bullet Hell Gun Attack:
Pre-requisite: [Rank] 1 [Bullet Hell]
Trigger Action: None
Condition: None

A character with 1 [Rank] in [Bullet Hell] can perform a [Bullet Hell Gun Attack] in addition to any other attacks.

This attack is made any equipped weapon.

The character can only perform multiple additional attacks with [Bullet Hell] in an [Action Block]. The additional attacks with [Bullet Hell] can be a [Bullet Hell Melee Attack] or a [Bullet Hell Gun Attack]. The total sum of the [Speed Cost] and [Strength Cost] of these attacks must be less than or equal to the character's [Rank] in [Bullet Hell].

The character cannot use [Bullet Hell] to perform a [Reload], but they can use their [Offensive Action] to perform a [Reload] between attacks from [Bullet Hell].

While the character can qualify for this attack with only 1 [Rank] in [Bullet Hell], as the [Bullet Hell Gun Attack] has a combined [Speed Cost] and [Strength Cost] greater than 1, they must still have a high enough [Rank] to use this ability.

This attack acts as a [Gun Attack] with the weapon. This attack can only be made with a gun.



Rapid Fire Gun Attack:
Pre-requisite: [Rapid Fire Gun Attack]
Trigger Action: [Critical Hit] with any attack
Condition: None

This [Bonus Action] can be performed when a character performs a [Critical Hit] with a [Pistol].

This attack is made with the same [Pistol] that performed the [Critical Hit].

This attack acts as a [Gun Attack] with the weapon. This attack can only be made with a gun.



Quick Reload:
Pre-requisite: [Quick Reload]
Trigger Action: None
Condition: None

This [Bonus Action] can be used to reload a gun to full ammo.

The gun can be loaded with puzzle bullets or normal bullets.



Activate Spell:
Pre-requisite: 1 [Ghost Power]
Trigger Action: None
Condition: [Spell Casting Stance], [Remaining Spell Cast Time] = 0

This [Bonus Action] can be performed when the character is in the [Spell Casting Stance] and has 0 [Remaining Spell Cast Time].

This causes the spell to take effect. The effects of the spell must have at least one target in the [Range] of the spell. The effects of the spell are listed on the "Spells" page as a combination of the spell's [Base Effect] and all bonuses from [Offensive Spell Boost], [Defensive Spell Boost], and [General Spell Boost].

After the spell takes effect, the character leaves the [Spell Casting Stance].

See the "Stances" page for details.



Elemental Riposte:
Pre-requisite: 1 [Ghost Power], [Rank] 1 [Elemental Riposte], Not Wielding Two Weapons
Trigger Action: Attack Misses Character
Condition: [Spell Casting Stance], [Remaining Spell Cast Time] <= [Elemental Riposte]

This [Bonus Action] can be performed when a character has 1 [Rank] in [Elemental Riposte], and is also not wielding two weapons. The character can only perform a [Riposte Melee Attack] immediately after an attack misses them. The character must also be in the [Spell Casting Stance] casting [Elemental Spell] and have a [Remaining Spell Cast Time] less than or equal to the character's [Rank] in [Elemental Riposte].

This causes the spell to take effect. The effects of the spell must have at least one target in the [Range] of the spell. The effects of the spell are listed on the "Spells" page as a combination of the spell's [Base Effect] and all bonuses from [Offensive Spell Boost], [Defensive Spell Boost], and [General Spell Boost].

If the character's [Rank] in [Elemental Riposte] is greater than the [Remaining Spell Cast Time], then the [Elemental Spell] adds and additional 1d6 [Damage Dealt] for each point the character's [Rank] in [Elemental Riposte] exceeds the [Remaining Spell Cast Time].

After the spell takes effect, the character leaves the [Spell Casting Stance].

See the "Stances" page for details.




Shield Block:
Pre-requisite: Wielding a [Shield]
Trigger Action: [Block], [Heavy Block], or [Super Block] or replacing an {Offensive Action]
Condition: [Block Stance], [Heavy Block Stance], or [Super Block Stance]

This [Bonus Action] can be performed immediately after the character uses the [Block], [Heavy Block], or [Super Block] action to enter the [Block Stance], [Heavy Block Stance], or [Super Block Stance].

This [Bonus Action] can also be performed as an [Offensive Action] in an [Action Block] when the character is in the [Block Stance], [Heavy Block Stance], or [Super Block Stance].

[Shield Block] can only be performed when a [Shield] is equipped.

A [Shield Block] can not be performed with a [Shield] after a [Melee Attack] or [Melee Combo Attack] is performed with the same [Shield] in the same [Action Block].

If the character was in the [Block Stance] before performing [Shield Block], then the character enters the [Shield Block Stance].

If the character was in the [Heavy Block Stance] before performing [Shield Block], then the character enters the [Heavy Shield Block Stance].

If the character was in the [Super Block Stance] before performing [Shield Block], then the character enters the [Super Shield Block Stance].

See the "Stances" page for details.




Critical Shield Block:
Pre-requisite: Wielding a [Shield], [Critical Shield Block]
Trigger Action: [Melee Attack], [Melee Combo Attack]

This [Bonus Action] can be performed immediately after the character performs a [Critical Hit] with a [Shield].

The character enters the [Super Shield Block Stance].




Shield Deflection:
Pre-requisite: Wielding a [Shield], [Shield Deflection]
Trigger Action: Any [Exit Stance Conditions] of [Shield Block Stance], [Heavy Shield Block Stance], or [Super Shield Block Stance]
Condition: [Shield Block Stance], [Heavy Shield Block Stance], or [Super Shield Block Stance]

This [Bonus Action] can be performed when a character would leave the [Shield Block Stance], [Heavy Shield Block Stance], or [Super Shield Block Stance] due to meeting one of the [Exit Stance Conditions].

[Shield Deflection] can only be performed when a [Shield] is equipped.

When [Shield Deflection] is performed by a character in [Shield Block Stance], the character enters the [Block Stance] instead of [No Stance].

When [Shield Deflection] is performed by a character in [Heavy Shield Block Stance], the character enters the [Heavy Block Stance] instead of [No Stance].

When [Shield Deflection] is performed by a character in [Super Shield Block Stance], the character enters the [Super Block Stance] instead of [No Stance].



Recover Ghost Power:
Pre-requisite: None
Trigger Action: Any action that reduces [Spell Ghost Power]
Condition: [Spell Casting Stance], [Spell Ghost Power] <= 0

This [Bonus Action] can be performed if the [Spell Ghost Power] of a spell that is currently being cast is reduced to 0 or less.

If the [Spell Ghost Power] is reduced to 0 or less, then a spell would normally be cancelled and the character will enter [No Stance].

The caster can restore part of the [Spell Ghost Power] using [Strength Points] or [Speed Points].

The caster can choose to replenish [Spell Ghost Power] at a rate of either 1 [Spell Ghost Power] per [Strength Point] spent or 1 [Spell Ghost Power] per [Speed Point] spent.

If the [Spell Ghost Power] is restored to 1 or more, then the spell will not be cancelled and the character will remain in the [Spell Casting Stance].




Veil:
Pre-requisite: None
Trigger Action: Any action with a [Subtlety Modifier].
Condition: None

This [Bonus Action] can be performed to use [Veil] in battle.