Miridon Hunters RPG
 
 

Action Flairs:


Shield Bash:
Action: [Melee Attack], [Melee Combo Attack]
A [Shield Block] can be performed with a [Shield] after a [Melee Attack] or [Melee Combo Attack] is performed with the same [Shield] in the same [Action Block].

Normal: A [Shield Block] can not be performed with a [Shield] after a [Melee Attack] or [Melee Combo Attack] is performed with the same [Shield] in the same [Action Block].



Shield Deflection:
Action: [Shield Deflection]
The character can perform [Shield Deflection] as a [Bonus Action].

Normal: A character cannot perform [Shield Deflection].



Magic Shield Deflection:
Pre-requisite: [Shield Deflection]
Action: [Magic Shield Deflection]
The character can perform [Magic Shield Deflection] as a [Defensive Action].

Normal: A character cannot perform [Magic Shield Deflection].



Magic Shield Redirection:
Pre-requisite: [Shield Deflection], [Magic Shield Deflection]
Action: [Magic Shield Deflection]
When a character performs [Magic Shield Deflection] against an [Elemental Spell] cast against the character, the character that originally cast [Elemental Spell] will be included as an additional target of the [Elemental Spell].

The original caster reduces the [Damage Dealt] of the [Elemental Spell] by their [Spell Damage Reduction] as if they were originally a target of the spell.

Normal: The caster of the [Elemental Spell] is not a target of the [Elemental Spell].



Advanced Magic Shield Redirection:
Pre-requisite: [Shield Deflection], [Magic Shield Deflection], [Magic Shield Redirection]
Action: [Magic Shield Deflection]
The caster of the [Elemental Spell] does not apply their [Spell Damage Reduction] to the [Damage Dealt].

Normal: The caster of the [Elemental Spell] applies their [Spell Damage Reduction] to the [Damage Dealt].



Dual Shield Deflection:
Pre-requisite: [Shield Deflection], [Ambidexterity]
If the character is wielding two [Shields], and a [Shield Deflection] is used then the character remains in the original [Stance]. This can only be performed once per [Action Block].

Normal: The character changes their [Stance] when [Shield Deflection] is used.



Strong Attack:
Action: [Melee Attack], [Melee Combo Attack]
Applies to Bonus Actions: Yes
When performing a [Melee Attack] or [Melee Combo Attack], every 1d6 rolled for [Damage Dealt] will be re-rolled if it rolls a 1. If the re-roll is also a 1, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 1. The new values rolled will be used.

Normal: When performing a [Melee Attack] or [Melee Combo Attack], the 1d6 rolls for [Damage Dealt] will not be re-rolled if they roll a 1.



Advanced Strong Attack:
Pre-requisite: [Strong Attack]
Action: [Melee Attack], [Melee Combo Attack]
Applies to Bonus Actions: Yes
When performing a [Melee Attack] or [Melee Combo Attack], every 1d6 rolled for [Damage Dealt] will be re-rolled if it rolls a 1 or 2. If the re-roll is also a 1 or 2, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 2. The new values rolled will be used.

Normal: When performing [Strong Attack], the 1d6 rolls for [Damage Dealt] will only be re-rolled if they roll a 1.



Strong Shot:
Action: [Gun Attack], [Aimed Attack]
Applies to Bonus Actions: Yes
When performing a [Gun Attack] or [Aimed Attack], every 1d6 rolled for [Damage Dealt] will be re-rolled if it rolls a 1. If the re-roll is also a 1, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 1. The new values rolled will be used.

Normal: When performing a [Gun Attack] or [Aimed Attack], the 1d6 rolls for [Damage Dealt] will not be re-rolled if they roll a 1.



Advanced Strong Shot:
Pre-requisite: [Strong Shot]
Action: [Gun Attack], [Aimed Attack]
Applies to Bonus Actions: Yes
When performing a [Gun Attack] or [Aimed Attack], every 1d6 rolled for [Damage Dealt] will be re-rolled if it rolls a 1 or 2. If the re-roll is also a 1 or 2, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 2. The new values rolled will be used.

Normal: When performing [Strong Shot], the 1d6 rolls for [Damage Dealt] will only be re-rolled if they roll a 1.



Efficient Recover Ghost Power:
Action: [Recover Ghost Power]
The caster can choose to replenish [Spell Ghost Power] at a rate of either 2 [Spell Ghost Power] per [Strength Point] spent or 2 [Spell Ghost Power] per [Speed Point] spent.

Normal: The caster can choose to replenish [Spell Ghost Power] at a rate of either 1 [Spell Ghost Power] per [Strength Point] spent or 1 [Spell Ghost Power] per [Speed Point] spent.



Advanced Efficient Recover Ghost Power:
Action: [Recover Ghost Power]
Pre-requisite: [Efficient Recover Ghost Power]
The caster can choose to replenish [Spell Ghost Power] at a rate of either 3 [Spell Ghost Power] per [Strength Point] spent or 3 [Spell Ghost Power] per [Speed Point] spent.

Normal: With [Efficient Recover Ghost Power], the caster can choose to replenish [Spell Ghost Power] at a rate of either 2 [Spell Ghost Power] per [Strength Point] spent or 2 [Spell Ghost Power] per [Speed Point] spent.



Strong Spell:
Spell: [Elemental Spell], [Health Recovery], [Possession]
When [Elemental Spell], [Health Recovery], or [Possession] is activated by [Activate Spell] or [Elemental Riposte], every 1d6 rolled for the [Effect] of the [Spell] will be re-rolled if it rolls a 1. If the re-roll is also a 1, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 1. The new values rolled will be used.

Normal: When [Elemental Spell], [Health Recovery], or [Possession] is activated, the 1d6 rolls for the [Effect] of the [Spell] will not be re-rolled if they roll a 1.



Advanced Strong Spell:
Pre-requisite: [Strong Spell]
Spell: [Elemental Spell], [Health Recovery], [Possession]
When [Elemental Spell], [Health Recovery], or [Possession] is activated by [Activate Spell] or [Elemental Riposte], every 1d6 rolled for the [Effect] of the [Spell] will be re-rolled if it rolls a 1 or 2. If the re-roll is also a 1 or 2, then the roll will be repeated until the 1d6 roll for [Damage Dealt] is greater than 2. The new values rolled will be used.

Normal: When performing [Strong Spell], when [Elemental Spell], [Health Recovery], or [Possession] is activated, the 1d6 rolls for the [Effect] of the [Spell] will only be re-rolled if they roll a 1.



Double Grapple:
The character can perform [Initiate Grapple] while in the [Grappling Stance] to add an additional target into the [Grappled Stance] within [Melee Range]. On a successful [Initiate Grapple], both the original target and new target will be in the [Grappled Stance].

While grappling two targets, [Maintain Grapple] is performed separately for each target. The [Strength Cost] is applied separately.

Normal: After performing [Initiate Grapple], the character will be grappling a target. While grappling a single target, the character will not be able to perform any actions.



Advanced Double Grapple:
Pre-requisite: [Double Grapple]
While grappling two targets, [Maintain Grapple] is performed only once and the [Strength Cost] is reduced only once.

Normal: While grappling two targets, [Maintain Grapple] is performed separately for each target.



Moving Grapple:
Pre-requisite: [Double Grapple]
The character can perform [Movement Actions] while in the [Grappling Stance].

The [Grappled] single target moves with the character.

Normal: After performing [Initiate Grapple], the character will be grappling a target. While grappling a single target, the character will not be able to perform any actions.



Second Attack:
The character can perform [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack] as a [Bonus Action].

Normal: A character cannot perform [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack].



Advanced Second Attack:
Pre-requisite: [Second Attack]
A [Second Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 1.

A [Second Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

A [Second Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.

Normal: With [Second Attack], a [Second Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 2.

With [Second Attack], a [Second Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.

With [Second Attack], a [Second Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 3.



Greater Second Attack:
Pre-requisite: [Second Attack], [Advanced Second Attack]
A [Second Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 0.

A [Second Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 0.

A [Second Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

Normal: With [Advanced Second Attack], a [Second Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 1.

With [Advanced Second Attack], a [Second Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

With [Advanced Second Attack], a [Second Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.



Third Attack:
Pre-requisite: [Second Attack]
The character can perform [Third Melee Attack], [Third Gun Attack], or [Third Aimed Attack] as a [Bonus Action].

Normal: A character cannot perform [Third Melee Attack], [Third Gun Attack], or [Third Aimed Attack].



Advanced Third Attack:
Pre-requisite: [Second Attack], [Advanced Second Attack], [Third Attack]
A [Third Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 1.

A [Third Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

A [Third Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.

Normal: With [Third Attack], a [Third Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 2.

With [Third Attack], a [Third Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.

With [Third Attack], a [Third Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 3.



Greater Third Attack:
Pre-requisite: [Second Attack], [Advanced Second Attack], [Greater Second Attack], [Third Attack], [Advanced Third Attack]
A [Third Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 0.

A [Third Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 0.

A [Third Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

Normal: With [Advanced Third Attack], a [Third Melee Attack] has a [Strength Cost] of 1 and a [Speed Cost] of 1.

With [Advanced Third Attack], a [Third Gun Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 1.

With [Advanced Third Attack], a [Third Aimed Attack] has a [Strength Cost] of 0 and a [Speed Cost] of 2.



Quick Reload:
The character can perform [Quick Reload] as a [Bonus Action].

Normal: A character cannot perform [Quick Reload].