Miridon Hunters RPG
 
 

Chapter 11: Tables


Table 3.1 - Class Skills:
Skill NameGrand
Devourer
SkiffmasterDuelistVesselTechieGhost
Hunter
IntimidateX     
Camaraderie X    
Rile  X   
Subtlety   X  
Jargon    X 
Negotiation     X
Arms and Armor CraftingX X   
Machinery Crafting X  X 
Technology Crafting X  X 
Magic Crafting   X  
Puzzle Crafting     X


Table 6.1.1 - Swords:
Weapon NameWeapon WeightDamageTo Hit Bonus
Longsword21d6+1+1
Claymore (sword)42d6+2
Greatsword73d6+3
Grand Saber104d6+4
Monument Sword156d6+6


Table 6.2.1 - Shields:
Weapon NameWeapon WeightDamageTo Hit BonusBlock BonusHeavy Block BonusSuper Block Bonus
Small Shield20+2+1+1+1
Large Shield41d6-1+4+2+4+6
Great Shield71d6+1+5+3+5+7
Grand Shield102d6+7+5+8+10
Monument Shield153d6+9+7+10+15


Table 6.3.1 - Drills:
Weapon NameWeapon WeightDamageTo Hit BonusPhysical Damage
Reduction Damage
Mech Physical
Damage Reduction
Damage
Hand Drill21d6+001
Arm Drill52d6+111
Power Drill73d6+212
Grand Drill104d6+313
Star Drill156d6+425
Heavenly Drill208d6+627


Table 6.4.1 - Hammers:
Weapon NameWeapon WeightDamageTo Hit BonusSpeed Point Damage
Hand hammer21d6+00
War Hammer63d6+11
Maul105d6+23
Great Maul158d6+34
The Crusher2010d6+55


Table 6.5.1 - Grappling Weapons:
Weapon NameWeapon WeightDamageTo Hit BonusGrapple
Attack Damage
Grapple
Speed Damage
Grapple
To Hit Bonus
Maximum Grapple
Strength
Unarmed01+003+00
Claw11d6-1+01d64+00
Gauntlet31d6+1+12d64+11
Clawed Gauntlet52d6-1+23d65+21
Heavy Gauntlet82d6+1+34d65+32
Giant Gauntlet103d6+35d66+32
King's Gauntlet164d6+46d67+43


Table 6.6.1 - Staves:
Weapon NameWeapon WeightDamageTo Hit BonusGhost Power
Storage
Cast Spell
Strength Cost
Short Staff41d6+0104
Medium Staff72d6+1254
Long Staff103d6+2403
Great Staff134d6+3603
Giant Staff175d6+4752


Table 6.7.1 - Pistols:
Weapon NameWeapon WeightDamageTo Hit BonusRange
Palm Pistol21d6-050 ft
Revolver52d6-1-060 ft
Heavy Revolver83d6-170 ft
Hand Cannon114d6-280 ft
Dreadnaught155d6-290 ft


Table 6.8.1 - Sniper Rifles:
Weapon NameWeapon WeightDamageTo Hit BonusShort RangeMedium RangeLong Range Steady Shot Bonus
Hunting Rifle51d6+1-050 ft100 ft150 ft+2
Battle Rifle83d6-155 ft110 ft165 ft+3
Heavy Rifle124d6-260 ft120 ft180 ft+4
Targeting Cannon155d6-365 ft130 ft195 ft+6
Hand Howitzer207d6-480 ft160 ft240 ft+8


Table 6.9.1 - Shotguns:
Weapon NameWeapon WeightDamageTo Hit BonusRangeBullets Fired Per Shot
Shotgun51d6-050 ft6
Spreadshot81d6+2-150 ft9
Scattershot112d6-145 ft12
Iron Mist152d6+2-340 ft15
Bullet Rain Storm203d6-440 ft20


Table 6.10.1 - Teslas:
Weapon NameWeapon WeightDamageTo Hit BonusRangeStrength Point
Damage
Speed Point
Damage
Stun Pistol21d6-1-020 ft21
Shock Gun51d6-020 ft42
Plasma Rifle92d6-1-115 ft63
Battery Arm122d6+1-115 ft85
Plasma Cannon153d6-210 ft106


Table 7.1.1 - Basic Armor:
Armor NameArmor WeightPassive EvasionSpeed Point Reduction
Unarmored070
Light Cloak391
Heavy Cloak6112
Light Chain Mail9133
Heavy Chain Mail12154
Light Plate Mail15175
Heavy Plate Mail18196


Table 8.1 - Real Weight:
Weapon Weight/
Armor Weight
Weight (lbs)
00
11
22
33
44
56
68
711
816
923
1032
1145
1264
1391
14128
15181
16256
17362
18512
19724
201024
+2x2


Table 8.2 - Load Weight:
Associated StrengthLight Load Weight (lbs)Maximum Load Weight (lbs)
11015
21520
31525
42030
52535
63050
73555
84080
95095
1055135
1165160
1280225
1395270
14115380
15135455
16160640
17190760
182251075
192701280
203201810
213802155
224553045
235403620
246405120
257606090
269058610
27107510240
28128014480
29152017220
30181024360
31215528960
32256040960
33304548720
34362068880
35430581920
365120115840
376090137760
387240194880
398610231680
4010240327680
+8x4x8


Table 8.3 - Maximum Weight Penalty:
Maximum Strength
Points
Maximum Weight
Penalty
0-10
2-31
4-52
6-73
8-94
10-115
12-136
14-157
16-178
18-199
20-2110
22-2311
24-2512
26-2713
28-2914
30-3115
32-3316
34-3517
36-3718
38-3919
40-4120
+2+1


Table 6.1 - Offensive Actions:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
Melee AttackAttack with melee weapon
See Weapon for damage/to hit
21-5
Melee Combo AttackAct as [Melee Attack]
Must follow another [Melee Attack]
or [Melee Combo Attack]
12-5
Gun AttackSee Weapon for damage/to hit02+5
Aimed AttackAttack with gun
Act as [Gun Attack]
+3 to hit
03+5
Arm TrapUse [Tech Training] to arm a trap14-5
Disarm TrapUse [Tech Training] to disarm a trap14-5
Initiate GrappleAttempt to initiate grapple11-10
ReloadReloads a Gun to Full Ammo10-
Channel SpellReduce remaining [Spell Cast Time] by 100-
Shield BlockApply the defensive bonuses from a shield
to a [Block], [Heavy Block] or [Super Block] action
00-
Restore Strength PointsRestore some [Current Strength Points]00+10


Table 6.2 - Movement Actions:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
SidestepMove 5 ft in any direction
and face any direction
01+10
Fast
Sidestep
Move 10 ft in any direction
and face any direction
03+0
ChargeTurn up to 60°
Run Forward 10 ft
Add [Weapon Weight] damage to a [Melee Attack] or [Melee Combo Attack]
performed in the same action block
and face that direction
01+0
Fast ChargeTurn up to 60°
Run Forward 20 ft
Add 2*[Weapon Weight] damage to a [Melee Attack] or [Melee Combo Attack]
performed in the same action block
and face that direction
02-10
TeleportTeleport up to 5 ft*[Teleport]
in any direction
and face any direction.
Spend 1 [Ghost HP] per foot.
00+10
TurnTurn to face any direction00-
Restore Speed PointsRestore some [Current Speed Points]00-


Table 6.3 - Verbal Actions:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
Battle CommunicationCommunicate with your allies00-10
Stunning ScreamAttempt to stun a target10-10
Battle StrategyAttempt to coordinate an attack10-10
TauntAttempt to draw a target's attention10-10
StealthEnter [Stealth] state10-10
VeilDisguise a spell10-10
False ReloadPretend to reload a weapon10-
False WeaknessExpose a false weakness10-
Cast SpellBegin casting a spell55-
Echo SpellBegin casting a spell with special rules.30-


Table 6.4 - Defensive Actions:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
Block-5 to damage received
Ignore 5ft knock back
20-
Heavy Block-10 to damage received
Ignore 10ft knock back
40-
Super Block-15 to damage received
Ignore 20ft knock back
60-
Obstruct MovementCancel a [Movement Action]10-
DodgeReduce an attack's [To Hit] roll
by the character's [Dodge Boost]
01-
RiposteDodge and perform the [Riposte] special ability11+10






Table 6.5 - Spell Casting Modifiers:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
Shorten Spell 1Reduces the [Spell Cast Time]
of a spell by 1 action block
05-
Shorten Spell 2Reduces the [Spell Cast Time]
of a spell by 2 action blocks
015-
Recover Ghost HPRecover 1 [Spell Ghost HP]
using Strength Points
10-
Recover Ghost HPRecover 1 [Spell Ghost HP]
using Speed Points
01-


Table 6.6 - Maximum Strength Points Invested:
Strength PointsMaximum Invested
0-91
10-142
15-193
20-244
25-295
30-346
35-397
40+8


Table 7.1 - Insanity Roll Effects:
Insanity RollEffectSeverity
10 or lessNone 
11Phobia1
12Spell Drain1
13None 
14Minor Insanity1d6
15Increase Roll1d6
16None 
17Phobia1d6
18Stun1
19Mutant Transformation 
20Increase Roll2d6
21None 
22Spell Drain30
23None 
24Minor Insanity2d6
25Increase Roll3d6
26Mutant Transformation 
27Phobia2d6
28Stun2
29Disruption1d6
30Increase Roll2d6
31Mutant Transformation 
32Spell Drain50
33Possessed1
34Vanity Transformation 
35Increase Roll1d6
36Mutant Transformation 
37Hardened1
38Stun3
39Disruption2d6
40Increase Roll2d6
41Mutant Transformation 
42Spell Drain70
43Possessed1
44Vanity Transformation 
45Increase Roll1d6
46Mutant Transformation 
47Hardened1
48Unconscious 
49Disruption3d6
50Increase Roll3d6
51Vanity Transformation 
52Spell Drain90
53Possessed1
54Spell Backfire1
55Increase Roll1d6
56Vanity Transformation 
57Hardened2
58Unconscious1d6
59Husk Transformation 
60Increase Roll2d6
61Vanity Transformation 
62Spell Drain110
63Possessed1
64Spell Backfire1
65Increase Roll1d6
66Vanity Transformation 
67Hardened2d6
68Unconscious2d6
69Husk Transformation 
70Increase Roll1d6
71Vanity Transformation 
72Spell Drain130
73Possessed1
74Spell Backfire2
75Increase Roll3d6
76Husk Transformation 
77Hardened3d6
78Unconscious3d6
79Mist Form1
80Increase Roll2d6
81Husk Transformation 
82Spell Drain150
83Possessed2
84Awakened Transformation 
85Increase Roll1d6
86Husk Transformation 
87None 
88Curse 
89Mist Form2
90Increase Roll2d6
91Husk Transformation 
92Spell Drain170
93Possessed2
94Awakened Transformation 
95Increase Roll1d6
96Husk Transformation 
97Dematerialize 
98Dematerialize 
99Awakened Transformation 
100 or moreDematerialize