Miridon Hunters RPG
 
 

Chapter 1: Character Creation and Leveling



Character Creation


Miridon Hunters is designed with fast character creation. After learning to create a character, you should be able to create characters fast. Just follow these steps.

1) Choose the Initial Level


It is ultimately for the GM to choose the level the campaign is run at. This should affect the feel of the game.

Low Level - The characters are just starting out in Miridon. Challenging the established powers will likely lead to their death.

All you can really do is survive. Taking advantage of the law and powerful allies is the easiest way to do this.

Medium Level - The characters are adept in Miridon. They are strong enough to serve in a defense force, a raiding party, or the Imperial police. They still need to work with others, but surviving the world of Miridon is not really a challenge if they follow the rules.

High Level - The characters are leaders of Miridon. Affecting the politics of Miridon isn't a pipe dream anymore. The characters should be strong enough to level villages or found them.

Epic Level - The characters are legends in Miridon. Their power is legendary, and myths are formed around them. There are few characters in Miridon that are at this level.

2) Choose a Class


There are many starting classes. The primary difference between these classes is the starting statistics and the skills available to the class. Refer to the next chapter for the list of classes.

3) Set your Starting Stats


Based on your class and the initial level, your characters have different starting stats. If you dual-class for your initial level, choose one of these classes as your starting class.

The [Maximum Ghost HP] listed is the maximum value for this stat. The character can have any value for [Maximum Ghost HP] between 0 and this number.

Power LevelMaximum
Strength Points
Maximum
Speed Points
Skill
Points
Maximum
Ghost HP
Pounds
(Wealth)
Strong (Low-Level)128502050
Balanced (Low-Level)1010502050
Fast (Low-Level)812502050
Strong (Mid-Level)231740050500
Balanced (Mid-Level)202040050500
Fast (Mid-Level)172340050500
Strong (High-Level)342615001005000
Balanced (High-Level)303015001005000
Fast (High-Level)263415001005000
Strong (Epic-Level)4535350020050000
Balanced (Epic-Level)4040350020050000
Fast (Epic-Level)3545350020050000

4) Calculate Derived Stats


Go to the [Derived Stats] section later in this chapter.

5) Spend your Skill Points


You can spend [Skill Points] on [Skills], [Talents], and [Flairs].

The first [Flair] costs 0 [Skill Points].

This may change your [Derived Stats].

6) Purchase Weapon and Armor


Find a [Weapon] that is suitable for your character and buy it.

Find an [Armor] that is suitable for your character and buy it.



Experience Points:


Characters have effectively 4 different types of experience,
[Skill Points], [Strength XP], [Speed XP], nda [Food Digestion Points].

Skill Points:


As time progresses, characters become more and more adept with their mental acuity. Characters gain [Skill Points] in battle.

Low level battles award around 10 [Skill Points].

Medium level battles award around 20 [Skill Points].

High level battles award around 30 [Skill Points].

Epic level battles award around 40 [Skill Points].

Strength XP / Speed XP:


Eating a [Dead] character will provide [Character's Weight] in [Protein].

A [Character's Weight] is derived in [Derived Stats].

Produce can only be found past the outer rim in ghost territory. You will usually gather 1 pound of [Produce] per [Maximum Ghost HP] faced. The most powerful ghosts lie in the far end of ghost territory, where food is abundant, but if you spend too much time gathering the food you will be attacked.

Each day characters can digest their [Maximum Strength Points] in either [Protein] or [Produce].

Eating [Protein] or [Produce] will recover 5 [Current Physical HP] per pound eaten.

Food digestion also gives boosts to [Strength XP] and [Speed XP]. The [Strength XP] and [Speed XP] are boosted based on the pounds eaten.

Every pound of [Protein] adds 1 [Strength XP].

Every pound of [Produce] adds 10 [Speed XP].

The total amount of [Strength XP] and [Speed XP] that can be gained is limited to the number of [Food Digestion Points] you have gained in battle. If you run out of [Food Digestion Points], then eating food will only serve to recover your health.

Low level battles give around 15 [Food Digestion Points].

Medium level battles give around 30 [Food Digestion Points].

High level battles give around 45 [Food Digestion Points].

Epic level battles give around 60 [Food Digestion Points].

When a character's [Strength XP] reaches 25 * [Maximum Strength Points], the character's [Maximum Strength Points] are permantently increased by 1.

Once the [Maximum Strength Points] increase, revert the [Strength XP] to 0.

When a character's [Speed XP] reaches 25 * [Maximum Speed Points], the character's [Maximum Speed Points] are permantently increased by 1.

Once the [Maximum Speed Points] increase, revert the [Speed XP] to 0.

Derived Stats


Maximum Physical HP


Your [Maximum Physical HP] is the total damage a character can take before falling unconscious. It is determined by your [Maximum Strength Points] and your [Maximum Speed Points].

[Maximum Physical HP] = 5 * [Maximum Strength Points] + 5 * [Maximum Strength Points].

Character's Weight


Your [Character's Weight] is the total [Weight] of a character before equipment. It is determined by your [Maximum Strength Points] and your [Maximum Speed Points].

[Character's Weight] (lbs) = 100 + 5 * [Maximum Strength Points] + 5 * [Maximum Strength Points].

Eating a [Dead] character will provide [Character's Weight] in [Protein].