Miridon Hunters RPG
 
 

Experience Points:


Characters have effectively 4 different types of experience,
[Skill Points], [Strength XP], [Speed XP], nda [Food Digestion Points].

Skill Points:


As time progresses, characters become more and more adept with their mental acuity. Characters gain [Skill Points] in battle.

Low level battles award around 10 [Skill Points].

Medium level battles award around 20 [Skill Points].

High level battles award around 30 [Skill Points].

Epic level battles award around 40 [Skill Points].

Strength XP / Speed XP:


Eating a [Dead] character will provide [Character's Weight] in [Protein].

A [Character's Weight] is derived in [Derived Stats].

Produce can only be found past the outer rim in ghost territory. You will usually gather 1 pound of [Produce] per [Maximum Ghost HP] faced. The most powerful ghosts lie in the far end of ghost territory, where food is abundant, but if you spend too much time gathering the food you will be attacked.

Each day characters can digest their [Maximum Strength Points] in either [Protein] or [Produce].

Eating [Protein] or [Produce] will recover 5 [Current Physical HP] per pound eaten.

Food digestion also gives boosts to [Strength XP] and [Speed XP]. The [Strength XP] and [Speed XP] are boosted based on the pounds eaten.

Every pound of [Protein] adds 1 [Strength XP].

Every pound of [Produce] adds 10 [Speed XP].

The total amount of [Strength XP] and [Speed XP] that can be gained is limited to the number of [Food Digestion Points] you have gained in battle. If you run out of [Food Digestion Points], then eating food will only serve to recover your health.

Low level battles give around 15 [Food Digestion Points].

Medium level battles give around 30 [Food Digestion Points].

High level battles give around 45 [Food Digestion Points].

Epic level battles give around 60 [Food Digestion Points].

When a character's [Strength XP] reaches 25 * [Maximum Strength Points], the character's [Maximum Strength Points] are permantently increased by 1.

Once the [Maximum Strength Points] increase, revert the [Strength XP] to 0.

When a character's [Speed XP] reaches 25 * [Maximum Speed Points], the character's [Maximum Speed Points] are permantently increased by 1.

Once the [Maximum Speed Points] increase, revert the [Speed XP] to 0.