Miridon Hunters RPG
 
 

Sniper Rifles

Sniper Rifles are designed for firing at a long range. They have multiple range increments, each with different penalties to accuracy.

[Short Range] - Firing a sniper rifle at a distance up to this range gives an additional -0 to hit.

[Medium Range] - Firing a sniper rifle at distance up to this range gives an additional -2 to hit.

[Long Range] - Firing a sniper rifle at distance up to this range gives an additional -4 to hit.

[Steady Shot Bonus] - If no [Offensive Action], [Movement Action], [Verbal Action], or [Defensive Action] was performed the previous [Action Block] or the current [Action Block], the sniper rifle adds this value to the [To Hit Bonus].

Table 6.8.1 - Sniper Rifles:
Weapon NameWeapon WeightDamageTo Hit BonusShort RangeMedium RangeLong Range Steady Shot Bonus
Hunting Rifle51d6+1-050 ft100 ft150 ft+2
Battle Rifle83d6-155 ft110 ft165 ft+3
Heavy Rifle124d6-260 ft120 ft180 ft+4
Targeting Cannon155d6-365 ft130 ft195 ft+6
Hand Howitzer207d6-480 ft160 ft240 ft+8