Sniper Rifles
Sniper Rifles are designed for firing at a long range. They have multiple range increments, each with different penalties to accuracy.
[Short Range] - Firing a sniper rifle at a distance up to this range gives an additional -0 to hit.
[Medium Range] - Firing a sniper rifle at distance up to this range gives an additional -2 to hit.
[Long Range] - Firing a sniper rifle at distance up to this range gives an additional -4 to hit.
[Steady Shot Bonus] - If no [Offensive Action], [Movement Action], [Verbal Action], or [Defensive Action] was performed the previous [Action Block] or the current [Action Block], the sniper rifle adds this value to the [To Hit Bonus].
Table 6.8.1 - Sniper Rifles:
Weapon Name | Weapon Weight | Damage | To Hit Bonus | Short Range | Medium Range | Long Range | Steady Shot Bonus |
Hunting Rifle | 5 | 1d6+1 | -0 | 50 ft | 100 ft | 150 ft | +2 |
Battle Rifle | 8 | 3d6 | -1 | 55 ft | 110 ft | 165 ft | +3 |
Heavy Rifle | 12 | 4d6 | -2 | 60 ft | 120 ft | 180 ft | +4 |
Targeting Cannon | 15 | 5d6 | -3 | 65 ft | 130 ft | 195 ft | +6 |
Hand Howitzer | 20 | 7d6 | -4 | 80 ft | 160 ft | 240 ft | +8 |