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Miridon Hunters RPG
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Player's Handbook
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Chapter 1: Character Creation and Leveling
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Character Creation
Experience Points
Derived Stats
Chapter 2: Classes
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Basic Classes
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Grand Devourer
Skiffmaster
Duelist
Vessel
Techie
Ghost Hunter
Class Special Abilities
Dual Class Rules
Dual Class Special Abilities
Unique Clases
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Crew Member
Chapter 3: Skills
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Class Skills
Charisma Skills
Crafting Skills
Chapter 4: Talents
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Talent List
Chapter 5: Flairs
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General Flairs
Action Flairs
Attack Modifier Flairs
Critical Hit Flairs
Spell Casting Modifier Flairs
Racial Flairs
Chapter 6: Weapons
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Melee Weapons
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Swords
Shields
Drills
Hammers
Grappling Weapons
Staves
Guns
All
Pistols
Sniper Rifles
Shotguns
Teslas
Chapter 7: Armors
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Basic Armor
Chapter 8: Weight
All
Load Weight Penalty
Weapon Weight Penalty
Armor Weight Penalty
Weight Penalty
Maximum Battle Strength Points
Chapter 9: Battle Rules
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Battle Terms
Battle Order
Actions
All
Offensive Actions
Movement Actions
Verbal Actions
Defensive Actions
Bonus Actions
Attack Modifiers
Spell Casting Modifiers
Grappling
Dual Wielding
Stances
Chapter 10: Ghost Rules
All
Ghost HP
Insanity
Magic
Spell List
Chapter 11: Skiffs
Chapter 12: Mechs
All
Mech Piloting
Mech Battle Rules
Chapter 13: Traps
Chapter 14: Crafting
Chapter 15: Races
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Humans
Mutants
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Dragons
Eldritch Beasts
Death Worms
Unicorns
Husks
All
Flesh Husk (Zombie)
Blood Husk (Vampire)
Bone Husk (Skeleton)
Crystal Husk (Lich)
Vanities
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Lust
Gluttony
Greed
Sloth
Wrath
Envy
Pride
Awakened
Mutated Chimaerist
Chimaera
Robots
Ghosts
Possessed Objects
All
Possessed Buildings
Stone Forest
Chapter 16: Tables
All
Classes
Table 3.1 - Class Skills
Weapons
Table 6.1.1 - Swords
Table 6.2.1 - Shields
Table 6.3.1 - Drills
Table 6.4.1 - Hammers
Table 6.5.1 - Grappling Weapons
Table 6.6.1 - Staves
Table 6.7.1 - Pistols
Table 6.8.1 - Sniper Rifles
Table 6.9.1 - Shotguns
Table 6.10.1 - Teslas
Armors
Table 7.1.1 - Basic Armor
Weight
Table 8.1 - Real Weight
Table 8.2 - Load Weight
Table 8.3 - Maximum Weight Penalty
Actions
Table 9.1 - Offensive Actions
Table 9.2 - Movement Actions
Table 9.3 - Verbal Actions
Table 9.4 - Defensive Actions
Table 9.5 - Bonus Actions
Table 9.6 - Attack Modifiers
Table 9.7 - Spell Casting Modifiers
Table 9.8 - Maximum Grapple Strength
Ghost Rules
Table 10.1 - Insanity Roll Effects
Mechs
Table 12.1.1 - Mech Body Statistics
Table 12.1.2 - Mech Body Actions
Table 12.2.1 - Mech Legs Statistics
Table 12.2.2 - Mech Legs Actions
Table 12.3.1 - Mech Treads Statistics
Table 12.3.2 - Mech Treads Actions
Table 12.4.1 - Mech Gun Statistics
Table 12.4.2 - Mech Gun Actions
Table 12.5.1 - Mech Blade Statistics
Table 12.5.2 - Mech Blade Actions
Table 12.6.1 - Mech Grappling Device Statistics
Table 12.6.2 - Mech Grappling Device Actions
Table 12.7.1 - Mech Spell Core Statistics
Table 12.7.2 - Mech Spell Core Actions
Table 12.8.1 - Mech Puzzle Gun Statistics
Table 12.8.2 - Mech Puzzle Gun Actions
Table 12.9.1 - Mech Puzzle Blade Statistics
Table 12.9.2 - Mech Puzzle Blade Actions
Chapter 12: Updates
The World of Miridon
About
The History of Miridon
Factions
Cities and Districts
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Imperial Districts
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Imperial Castle
Noble District
Police District
IOGH District
Legal District
Craftsman District
Mech District
Residential District
Arena District
Red Light District
Forbidden Zone
The Northern Storm Wall
The Haunted Subway
Inner Rim Cities
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Migrant District
Ghost Hunters Cities
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The GHU Capital
The Feuding Cities
The Plasma City
The Devil's Ribcage
The Fire Dragon City
Renegade Cities
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The Renegade Capital
The Chimaerist Lodge
The Pillar of Fire
Church of Spiritualism Cities
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The Floating City in the Storm
The Ice Dragon City
Other Locations
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The Ghost Forest
The Southern Storm Wall
The Dragon Battlefield
The Mech City
The Great Storm
Phase Shifting Buildings
Exchange Rates
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The Red Light District
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Copyright © 2011, Thomas and Anna Bruestle