Miridon Hunters RPG
 
 

Verbal Actions:


Battle Communication:

This [Verbal Action] can be performed to communicate simple information to nearby allies in battle.

[Battle Communication] can be used to inform other characters of characters in [Stealth].

[Battle Communication] can be used to inform other characters that a [False Weakness] should not be targeted.




Stunning Scream:

This [Verbal Action] can be performed to use [Stunning Scream] in battle.




Battle Strategy:

This [Verbal Action] can be performed to use [Battle Strategy] in battle.




Taunt:

This [Verbal Action] can be performed to use [Taunt] in battle.




Stealth:

This [Verbal Action] can be performed to use [Stealth] in battle.




Veil:

This [Verbal Action] can be performed to use [Veil] in battle.




False Reload:

This [Verbal Action] can be performed to use [False Reload] in battle.




False Weakness:

This [Verbal Action] can be performed to use [False Weakness] in battle.



Cast Spell:

This [Verbal Action] can be used to enter the [Spell Casting Stance].

See the "Stances" page for details.



Echo Spell:

This [Verbal Action] can be used to enter the [Spell Casting Stance].

This [Verbal Action] can only be used in the same [Action Block] that [Activate Spell] was used.

This acts as [Cast Spell].

The [Spell Ghost Power] of the [Spell] must be equal to the [Spell Ghost Power] of the previous [Spell] when [Activate Spell] was used.

The [Spell] must be the same as the previous [Spell].

See the "Stances" page for details.



Healing Word:
Pre-requisite: [Rank] 1 [Healing Word]

This [Verbal Action] can be used to restore a target's [Current Health Points] by 1d6 per [Rank] in [Healing Word].

The target can either be the character using [Healing Word] or any single target within 30 feet of the character.

The character must have at least 1 [Rank] in [Healing Word] to perform [Healing Word].



Guidance:
Pre-requisite: [Rank] 1 [Guidance]

This [Verbal Action] can be used to increase a target's [To Hit Rolls] and [Offensive Charisma Rolls] by 1 per [Rank] in [Guidance].

The target cannot be the character using [Guidance], but can otherwise be any single target within 30 feet of the character.

[Guidance] affects all [To Hit Rolls] and all [Offensive Charisma Rolls] made by the character for the rest of the current [Action Block].

The character must have at least 1 [Rank] in [Guidance] to perform [Guidance].