Verbal Actions:
Battle Communication:
This [Verbal Action] can be performed to communicate simple information to nearby allies in battle.
[Battle Communication] can be used to inform other characters of characters in [Stealth].
[Battle Communication] can be used to inform other characters that a [False Weakness] should not be targeted.
Stunning Scream:
This [Verbal Action] can be performed to use [Stunning Scream] in battle.
Battle Strategy:
This [Verbal Action] can be performed to use [Battle Strategy] in battle.
Taunt:
This [Verbal Action] can be performed to use [Taunt] in battle.
Stealth:
This [Verbal Action] can be performed to use [Stealth] in battle.
Veil:
This [Verbal Action] can be performed to use [Veil] in battle.
False Reload:
This [Verbal Action] can be performed to use [False Reload] in battle.
False Weakness:
This [Verbal Action] can be performed to use [False Weakness] in battle.
Cast Spell:
This [Verbal Action] can be used to enter the [Spell Casting Stance].
See the "Stances" page for details.
Echo Spell:
This [Verbal Action] can be used to enter the [Spell Casting Stance].
This [Verbal Action] can only be used in the same [Action Block] that [Activate Spell] was used.
This acts as [Cast Spell].
The [Spell Ghost Power] of the [Spell] must be equal to the [Spell Ghost Power] of the previous [Spell] when [Activate Spell] was used.
The [Spell] must be the same as the previous [Spell].
See the "Stances" page for details.
Healing Word:
Pre-requisite: [Rank] 1 [Healing Word]
This [Verbal Action] can be used to restore a target's [Current Health Points] by 1d6 per [Rank] in [Healing Word].
The target can either be the character using [Healing Word] or any single target within 30 feet of the character.
The character must have at least 1 [Rank] in [Healing Word] to perform [Healing Word].
Guidance:
Pre-requisite: [Rank] 1 [Guidance]
This [Verbal Action] can be used to increase a target's [To Hit Rolls] and [Offensive Charisma Rolls] by 1 per [Rank] in [Guidance].
The target cannot be the character using [Guidance], but can otherwise be any single target within 30 feet of the character.
[Guidance] affects all [To Hit Rolls] and all [Offensive Charisma Rolls] made by the character for the rest of the current [Action Block].
The character must have at least 1 [Rank] in [Guidance] to perform [Guidance].