Miridon Hunters RPG
 
 

Table 6.1 - Offensive Actions:
ActionFunctionStrength
Cost
Speed
Cost
Subtlety
Modifier
Melee AttackAttack with melee weapon
See Weapon for damage/to hit
21-5
Melee Combo AttackAct as [Melee Attack]
Must follow another [Melee Attack]
or [Melee Combo Attack]
12-5
Gun AttackSee Weapon for damage/to hit02+5
Aimed AttackAttack with gun
Act as [Gun Attack]
+3 to hit
03+5
Arm TrapUse [Tech Training] to arm a trap14-5
Disarm TrapUse [Tech Training] to disarm a trap14-5
Initiate GrappleAttempt to initiate grapple11-10
ReloadReloads a Gun to Full Ammo10-
Channel SpellReduce remaining [Spell Cast Time] by 100-
Shield BlockApply the defensive bonuses from a shield
to a [Block], [Heavy Block] or [Super Block] action
00-
Restore Strength PointsRestore some [Current Strength Points]00+10