Miridon Hunters RPG
 
 

Attack Modifiers:


Spinning Strike:
Pre-requisite: [Spinning Strike]
Action: [Melee Attack], [Melee Combo Attack]
This [Attack Modifier] can be added to a [Melee Attack] or a [Melee Combo Attack] to turn the attack into a [Spinning Strike].

This [Attack Modifier] cannot be added to a [Bonus Action].

A [Spinning Strike] attacks all targets in [Melee Range]. Targets cannot be included or excluded.

These attacks assume the character is facing the [Direction] of the target when the character is attacking the target.

The targets of a [Spinning Strike] receive no additional [Damage Dealt] from [Charge] and [Fast Charge].

The [To Hit Rolls] for each target must be rolled separately for each target.

After performing a [Spinning Strike], the character can choose to face any [Direction].

[Spinning Strike] cannot be applied to the same [Melee Attack] or [Melee Combo Attack] as [Whirlwind Strike].




Whirlwind Strike:
Pre-requisite: [Whirlwind Strike]
Action: [Melee Attack], [Melee Combo Attack]
This [Attack Modifier] can be added to a [Melee Attack] or a [Melee Combo Attack] performed at the same time as a [Movement Action] moving at least 5 feet to turn the attack into a [Whirlwind Strike].

This [Attack Modifier] cannot be added to a [Bonus Action].

If a character performing [Whirlwind Strike] fails to perform a [Movement Action] because of [Obstruct Movement], then the attack fails and the [Strength Cost] and [Speed Cost] are lost.

A [Whirlwind Strike] attacks all targets in [Melee Range] before the [Movement Action] begins and all targets in [Melee Range] after the [Movement Action] ends. Targets cannot be included or excluded.

The targets of a [Whirlwind Strike] receive no additional [Damage Dealt] from [Charge] and [Fast Charge].

The [To Hit Rolls] for each target must be rolled separately for each target.

After performing a [Whirlwind Strike], the character can choose to face any [Direction].

[Whirlwind Strike] cannot be applied to the same [Melee Attack] or [Melee Combo Attack] as [Spinning Strike].




Power Attack:
Pre-requisite: [Power Attack]
Action: [Melee Attack], [Melee Combo Attack]
This [Attack Modifier] can be added to a [Melee Attack] or a [Melee Combo Attack] to turn the attack into a [Power Attack].

This [Attack Modifier] can also be added to any [Bonus Action] that acts as a [Melee Attack] or a [Melee Combo Attack].

When performing a [Power Attack], the character can reduce the [To Hit Bonus] by an amount up to the [To Hit Bonus] of the weapon used in the attack.

For every 1 point the [To Hit Bonus] is reduced, the weapon will have its [Damage Dealt] increased by 1d6.

The value reduced must be chosen when this [Attack Modifier] is added to the attack.

[Power Attack] cannot be applied to the same [Melee Attack] or [Melee Combo Attack] as [Crushing Blow] or [Combo Finisher].

[Power Attack] can be applied to the same [Melee Attack] or [Melee Combo Attack] as [True Strike].




Crushing Blow:
Pre-requisite: [Crushing Blow]
Action: [Melee Attack], [Melee Combo Attack]
This [Attack Modifier] can be added to a [Melee Attack] or a [Melee Combo Attack] to turn the attack into a [Crushing Blow].

This [Attack Modifier] cannot be added to a [Bonus Action].

The [Damage Dealt] of a [Crushing Blow] is increased by an additional 1d6 for each point the [To Hit Roll] exceeds the target's [Evasion].

[Crushing Blow] cannot be applied to the same [Melee Attack] or [Melee Combo Attack] as [Power Attack], {True Strike], or [Combo Finisher].




Shoot Through:
Pre-requisite: [Shoot Through]
Action: [Gun Attack], [Aimed Attack]
This [Attack Modifier] can be added to a [Gun Attack] or an [Aimed Attack] to turn the attack into a [Shoot Through].

This [Attack Modifier] cannot be added to a [Bonus Action].

A [Shoot Through] attacks all targets in a straight line up to the [Range] of the gun. Targets cannot be included or excluded.

The [To Hit Rolls] for each target must be rolled separately for each target.




True Strike:
Pre-requisite: [True Strike]
Action: [Melee Attack], [Melee Combo Attack], [Gun Attack], [Aimed Attack]
This [Attack Modifier] can be added to a [Melee Attack], a [Melee Combo Attack], a [Gun Attack], or an [Aimed Attack] to turn the attack into a [True Strike].

This [Attack Modifier] can also be added to any [Bonus Action] that acts as a [Melee Attack], a [Melee Combo Attack], a [Gun Attack], or an [Aimed Attack].

The [Damage Dealt] of a [True Strike] is increased by an additional 1 for each point the [To Hit Roll] exceeds the target's [Evasion].

[True Strike] cannot be applied to the same [Melee Attack], [Melee Combo Attack], [Gun Attack], or [Aimed Attack] as [Crushing Blow] or [Combo Finisher].

[True Strike] can be applied to the same [Melee Attack] or [Melee Combo Attack] as [Power Attack].




Combo Finisher:
Pre-requisite: [Combo Finisher]
Action: [Third Melee Attack], [Third Gun Attack], or [Third Aimed Attack]
This [Attack Modifier] can be added to a [Third Melee Attack], a [Third Gun Attack], or a [Third Aimed Attack] to turn the attack into a [Combo Finisher].

The [Melee Attack], [Melee Combo Attack], [Gun Attack], or [Aimed Attack] must have hit the same target.

The [Second Melee Attack], [Second Gun Attack], or [Second Aimed Attack] must have hit the same target.

The [Damage Dealt] of a [Combo Finisher] is increased by an additional 1d6 for each point the [To Hit Roll] exceeds the target's [Evasion].

[Combo Finisher] cannot be applied to the same [Third Melee Attack], a [Third Gun Attack], or a [Third Aimed Attack] as [Power Attack], {True Strike], or [Crushing Blow].