Miridon Hunters RPG
 
 

Critical Hit Flairs:


Advanced Critical Hit:
An attack also counts as a [Critical Hit] if the character rolls an 11 on the [Base To Hit Roll].

Normal: The attack only counts as a [Critical Hit] if the roll was a 12 on the [Base To Hit Roll].



Greater Critical Hit:
Pre-requisite: [Advanced Critical Hit]
An attack also counts as a [Critical Hit] if the character rolls an 10 on the [Base To Hit Roll].

Normal: With [Advanced Critical Hit], the attack only counts as a [Critical Hit] if the roll was a 11 or 12 on the [Base To Hit Roll].



Piercing Critical Hit:
Pre-requisite: [Advanced Critical Hit]
The [Damage Reduction] of a [Critical Hit] is not doubled.

The [Damage Dealt] of the [Critical Hit] is calculated as double the [Base Damage Dealt] plus double the [Damage Dealt Bonus] minus the [Damage Reduction].

Normal: The [Damage Dealt] of the [Critical Hit] is calculated as double the [Base Damage Dealt] plus double the [Damage Dealt Bonus] minus double the [Damage Reduction].



Disrupting Critical Hit:
If a target hit with [Critical Hit] is currently casting a [Spell], then the [Remaining Spell Cast Time] of the spell is increased by 1.

Normal: A [Critical Hit] does not effect delay a spell.



Cancelling Critical Hit:
Pre-requisite: [Disrupting Critical Hit]
If a target hit with [Critical Hit] is currently casting a [Spell], then the [Spell] is cancelled.

[Recover Ghost Power] cannot be used to negate this effect.

Normal: With [Disrupting Critical Hit], a [Critical Hit] only delays a spell.



Backfire Critical Hit:
Pre-requisite: [Cancelling Critical Hit], [Disrupting Critical Hit]
If a target's [Spell] is cancelled with [Cancelling Critical Hit], then the target will take [Spell Ghost Power] of the [Spell] in [Damage Dealt].

This [Spell Ghost Power] is not reduced from the [Damage Dealt] by the [Critical Hit]. This [Damage Dealt] bypasses [Physical Damage Reduction] and [Spell Damage Reduction].

Normal: With [Cancelling Critical Hit], the caster doesn't take any additional [Damage Dealt].



Draining Critical Hit:
Pre-requisite: [Cancelling Critical Hit], [Disrupting Critical Hit], [Backfire Critical Hit]
If a target's [Spell] is cancelled with [Cancelling Critical Hit], then the target will have their remaining [Current Ghost Power] reduced to 0.

Normal: With [Cancelling Critical Hit], the caster's [Current Ghost Power] is not affected by the attack.



Sword Critical Hit:
Pre-requisite: [Piercing Critical Hit]
The [Damage Reduction] of a [Critical Hit] with a [Sword] is not doubled.

The [Damage Dealt] of the [Critical Hit] is calculated as double the [Base Damage Dealt] plus double the [Damage Dealt Bonus].

Normal: When a character performs a [Piercing Critical Hit], the [Damage Dealt] of the [Critical Hit] is calculated as double the [Base Damage Dealt] plus double the [Damage Dealt Bonus] minus the [Damage Reduction].



Critical Shield Block:
The character can perform [Critical Shield Block] as a [Bonus Action].
The character can [Critical Shield Block] as a [Bonus Action].

Normal: A character cannot perform [Critical Shield Block].



Drill Critical Hit:
When a character wielding a [Drill] hits with a [Critical Hit], the [Physical Damage Reduction Damage] and [Mech Physical Damage Reduction Damage] is doubled.

Normal: With [Critical Hit], the attack does the normal amount of [Physical Damage Reduction Damage] and [Mech Physical Damage Reduction Damage].



Advanced Drill Critical Hit:
Pre-requisite: [Drill Critical Hit]
When a character wielding a [Drill] hits with a [Critical Hit], the [Physical Damage Reduction Damage] and [Mech Physical Damage Reduction Damage] is tripled.

Normal: With [Drill Critical Hit], the attack does the double the normal amount of [Physical Damage Reduction Damage] and [Mech Physical Damage Reduction Damage].



Greater Drill Critical Hit:
Pre-requisite: [Drill Critical Hit], [Advanced Drill Critical Hit]
When a character wielding a [Drill] hits with a [Critical Hit], the [Physical Damage Reduction Damage] is quadrupled.

The [Mech Physical Damage Reduction Damage] is multiplied by 5.

Normal: With [Advanced Drill Critical Hit], the attack does triple the normal amount of [Physical Damage Reduction Damage] and [Mech Physical Damage Reduction Damage].



Hammer Critical Hit:
When a character wielding a [Hammer] hits with a [Critical Hit], the [Speed Point Damage] is doubled.

Normal: With [Critical Hit], the attack does the normal amount of [Speed Point Damage].



Advanced Hammer Critical Hit:
Pre-requisite: [Hammer Critical Hit]
When a character wielding a [Hammer] hits with a [Critical Hit], the [Speed Point Damage] is tripled.

Normal: With [Hammer Critical Hit], the attack does double the normal amount of [Speed Point Damage].



Greater Hammer Critical Hit:
Pre-requisite: [Hammer Critical Hit], [Advanced Hammer Critical Hit]
When a character wielding a [Hammer] hits with a [Critical Hit], the [Speed Point Damage] is quadrupled.

Normal: With [Advanced Hammer Critical Hit], the attack does triple the normal amount of [Speed Point Damage].



Grappling Weapon Critical Hit:
When a character wielding a [Grappling Weapon] hits with a [Critical Hit], the character will enter the [Grappling Stance] and the target will enter the [Grappled Stance] as if they hit the target with [Initiate Grapple].

Normal: With [Critical Hit], the attack does not enter the [Grappling Stance].



Rapid Fire Gun Attack:
The character can perform [Rapid Fire Gun Attack] as a [Bonus Action].

Normal: A character cannot perform [Rapid Fire Gun Attack].



Sniper Rifle Critical Hit:
Pre-requisite: [Advanced Critical Hit], [Greater Critical Hit]
While a character is wielding a [Sniper Rifle] and the attack has a [Steady Shot Bonus], an attack also counts as a [Critical Hit] if the character rolls an 9 on the [Base To Hit Roll].

Normal: With [Greater Critical Hit], the attack only counts as a [Critical Hit] if the roll was a 10, 11, or 12 on the [Base To Hit Roll].



Advanced Sniper Rifle Critical Hit:
Pre-requisite: [Advanced Critical Hit], [Greater Critical Hit], [Sniper Rifle Critical Hit]
While a character is wielding a [Sniper Rifle] and the attack has a [Steady Shot Bonus], an attack also counts as a [Critical Hit] if the character rolls an 8 on the [Base To Hit Roll].

Normal: With [Sniper Rifle Critical Hit], the attack only counts as a [Critical Hit] if the roll was a 9, 10, 11, or 12 on the [Base To Hit Roll].



Greater Sniper Rifle Critical Hit:
Pre-requisite: [Advanced Critical Hit], [Greater Critical Hit], [Sniper Rifle Critical Hit], [Advanced Sniper Rifle Critical Hit]
While a character is wielding a [Sniper Rifle] and the attack has a [Steady Shot Bonus], an attack also counts as a [Critical Hit] if the character rolls an 7 on the [Base To Hit Roll].

Normal: With [Advanced Sniper Rifle Critical Hit], the attack only counts as a [Critical Hit] if the roll was a 8, 9, 10, 11, or 12 on the dice for the [Base To Hit Roll].



Shotgun Critical Hit:
Pre-requisite: [Advanced Critical Hit], [Greater Critical Hit]
A character wielding a [Shotgun] can perform a [Critical Hit]. A roll of 6 on the 1d6 [Base To Hit Roll] of a shotgun counts as a [Critical Hit].

Normal: If a character is wielding a [Shotgun], they cannot perform a [Critical Hit].



Tesla Critical Hit:
When a character wielding a [Tesla] hits with a [Critical Hit], the [Strength Point Damage] and the [Speed Point Damage] is doubled.

Normal: With [Critical Hit], the attack does the normal amount of [Strength Point Damage] and [Speed Point Damage].



Advanced Tesla Critical Hit:
Pre-requisite: [Tesla Critical Hit]
When a character wielding a [Tesla] hits with a [Critical Hit], the [Strength Point Damage] and the [Speed Point Damage] is tripled.

Normal: With [Tesla Critical Hit], the attack does the double the normal amount of [Strength Point Damage] and [Speed Point Damage].



Greater Tesla Critical Hit:
Pre-requisite: [Tesla Critical Hit], [Advanced Tesla Critical Hit]
When a character wielding a [Tesla] hits with a [Critical Hit], the [Strength Point Damage] and the [Speed Point Damage] is quadrupled.

Normal: With [Advanced Tesla Critical Hit], the attack does the triple the normal amount of [Strength Point Damage] and [Speed Point Damage].