Miridon Hunters RPG
 
 


Grappling:


Any character can attempt to grapple as an offensive action if in melee range (less than 10 feet). The act of initiating a grapple is treated like a normal physical attack, but uses as its accuracy bonus the grappler’s [Grapple Accuracy Boost Skill].

Should the [Initiate Grapple] offensive action land, the target is now grappled. This is considered the first [Action Block] that they are grappled.

Each [Action Block] after the first [Action Block] that they are grappled, the target may attempt to break the grapple. The grappler and the target are allowed to invest up to the number of [Current Strength Points] specified in the table below this [Action Block]. These values will be referred to as [Grappler’s Strength Point Investment] and [Target’s Strength Point Investment]. They then each add 1d6 to those values, so [Grappler's Grapple Power] = [Grappler’s Strength Point Investment]  + 1d6, and [Target’s Grapple Power] = [Target’s Strength Point Investment] + 1d6. If the [Target's Grapple Power] exceeds the [Grappler's Grapple Power], then the grappling ends. The grappler can also break the grapple at any time. 

When a character is grappling a target, the character cannot perform any [Offensive Action], [Movement Action], [Verbal Action], or [Defensive Action]. If the the grapple ends, either because the target breaks the grapple or the character breaks the grapple, then the character cannot perform any of these actions for the remainder of the [Action Block].

When a target is being grappled, the target cannot perform any [Offensive Action], [Movement Action], [Verbal Action], or [Defensive Action]. If the the grapple ends, either because the target breaks the grapple or the character breaks the grapple, then the target cannot perform any of these actions for the remainder of the [Action Block].


Table 6.6 - Maximum Strength Points Invested:

Strength PointsMaximum Invested
0-91
10-142
15-193
20-244
25-295
30-346
35-397
40+8


While a target is being grappled, they will have their [Current Speed Points] reduced by 1 for the first [Action Block] they are grappled, 2 for the second [Action Block] they are grappled, 3 for the third [Action Block] they are grappled, and so on, increasing the amount their [Current Speed Points] are reduced each [Action Block] by 1. If they are wielding a grappling weapon, they also add their weapon's [Grapple Speed Damage Bonus] to the amount reduced each [Action Block]. 



While a target is being grappled, they will have take damage that ignores any form of damage reduction. This damage is equal to the twice the grappler's [Grapple Attack] skill. If the grappler is wielding a [Grappling Weapon], then the grappler's [Grapple Attack] skill is increased by their weapon's [Grapple Attack Bonus].