Miridon Hunters RPG
 
 

Chapter 4: Talents


Talents are are statistical boosts that generally help with combat. These boosts are purchased with skill points. The effect is stronger based on the level, where [Rank] is the current level.


Cost - The cost to raise a talent to the next level is dependent on [Rank], where [Rank] is the new level of the talent after the upgrade.

    Ex. If the character is raising the level of the talent from 0 to 1, then [Rank] will be 1. If the cost is [Rank] points, then the total cost is 1.



Talents:


Melee Boost:
Cost: [Rank] * 5 points
Increase the [To Hit Bonus] of [Melee Attack] and [Melee Combo Attack] by 1 per [Rank].

Increase the [Damage Dealt] of [Melee Attack] and [Melee Combo Attack] by 1d6 per [Rank].



Gun Boost:
Cost: [Rank] * 5 points
Increase the [To Hit Bonus] of [Gun Attack] and [Aimed Attack] by 2 per [Rank].

Increase the [Damage Dealt] of [Gun Attack] and [Aimed Attack] by 2 per [Rank].



Grapple Boost:
Cost: [Rank] * 5 points
Increase the [To Hit Bonus] of [Initiate Grapple] by 2 per [Rank].

Increase the [Damage Dealt] of [Grapple Attack] by 1d6 per [Rank].

Increase the [Maximum Grapple Strength] of [Maintain Grapple] and [Break Grapple] by 1 per [Rank].



Redouble:
Cost: [Rank] * 5 points
Increase the [Redouble Damage Threshold] by 6 per [Rank].



Offensive Spell Boost:
Cost: [Rank] * 5 points
Increases the power of various spells. See the spell description for details.



Defensive Spell Boost:
Cost: [Rank] * 5 points
Increases the power of various spells. See the spell description for details.



General Spell Boost:
Cost: [Rank] * 5 points
Increases the power of various spells. See the spell description for details.



Restore Strength Points Boost:
Cost: [Rank] * 5 points
Increase the amount of [Current Strength Points] restored with [Restore Strength Points] per 1 per [Rank].

The total amount of [Current Strength Points] restored will be 5 + [Rank].



Restore Speed Points Boost:
Cost: [Rank] * 5 points
Increase the amount of [Current Speed Points] restored with [Restore Speed Points] per 1 per [Rank].

The total amount of [Current Speed Points] restored will be 5 + [Rank].



Physical Damage Reduction Boost:
Cost: [Rank] * 5 points
Increase the character's [Physical Damage Reduction] by 3 per [Rank].

This will reduce the [Damage Dealt] of [Melee Attack], [Melee Combo Attack], [Gun Attack], and [Aimed Attack] against the character.

The [Tesla] uses [Spell Damage Reduction] instead of [Physical Damage Reduction].

This will reduce the [Damage Dealt] of [Gale Burst] against the character.



Spell Damage Reduction Boost:
Cost: [Rank] * 5 points
Increase the character's [Spell Damage Reduction] by 5 per [Rank].

This will reduce the [Damage Dealt] of [Elemental Spell] and [Elemental Weapon] against the character.

This will reduce the [Damage Dealt] of [Gun Attack], and [Aimed Attack] against the character with a [Tesla].



Dodge Boost:
Cost: [Rank] * 5 points
Increase the character's [Active Evasion] by 2 per [Rank].



Resist Insanity:
Cost: [Rank] * 5 points
Increase the effective [Current Health Points] when calculating [Insanity Rolls] by 10 per [Rank].



Dual-Class:
Cost: 100 points
Pre-requisite: 20 [Maximum Strength Points], 20 [Maximum Speed Points]
When this talent is taken, the character gets a second character class. See "Dual-Class Rules" for more details.