Insanity:
Most Miridonians do suffer from minor possession, but they are able to retain their sanity. However, when there are a large number of ghosts possessing a weakened individual, the individual has a chance to go insane, mutate, or even die.
When a character's [Current Physical HP] is less than their [Current Ghost HP], they must make an insanity roll on the below table. This roll happens whenever the character's [Current Physical HP] lowers or their [Current Ghost HP] increases.
There multiple reasons a character needs to make an [Insanity] roll:
The character's [Current Physical HP] is reduced.
The character's [Maximum Ghost HP] is increased with [Possession].
The character's [Current Ghost HP] is increased with [Gather Mist].
If these conditions are met and [Current Physical HP] is greater than [Current Ghost HP], then they roll to get their [Insanity] roll:
[Insanity] roll result = [Current Ghost HP] - [Current Physical HP] + 3d6
Note: The [Resist Insanity] skill treats the [Current Physical HP] as higher both to check if [Current Physical HP] is greater than [Current Ghost HP] and to calculate the [Insanity] roll
After rolling an [Insanity] roll, the look up the roll on this table and take the appropriate effect:
Table 7.1 - Insanity Roll Effects:
Insanity Roll | Effect | Severity |
10 or less | None | |
11 | Phobia | 1 |
12 | Spell Drain | 1 |
13 | None | |
14 | Minor Insanity | 1d6 |
15 | Increase Roll | 1d6 |
16 | None | |
17 | Phobia | 1d6 |
18 | Stun | 1 |
19 | Mutant Transformation | |
20 | Increase Roll | 2d6 |
21 | None | |
22 | Spell Drain | 30 |
23 | None | |
24 | Minor Insanity | 2d6 |
25 | Increase Roll | 3d6 |
26 | Mutant Transformation | |
27 | Phobia | 2d6 |
28 | Stun | 2 |
29 | Disruption | 1d6 |
30 | Increase Roll | 2d6 |
31 | Mutant Transformation | |
32 | Spell Drain | 50 |
33 | Possessed | 1 |
34 | Vanity Transformation | |
35 | Increase Roll | 1d6 |
36 | Mutant Transformation | |
37 | Hardened | 1 |
38 | Stun | 3 |
39 | Disruption | 2d6 |
40 | Increase Roll | 2d6 |
41 | Mutant Transformation | |
42 | Spell Drain | 70 |
43 | Possessed | 1 |
44 | Vanity Transformation | |
45 | Increase Roll | 1d6 |
46 | Mutant Transformation | |
47 | Hardened | 1 |
48 | Unconscious | |
49 | Disruption | 3d6 |
50 | Increase Roll | 3d6 |
51 | Vanity Transformation | |
52 | Spell Drain | 90 |
53 | Possessed | 1 |
54 | Spell Backfire | 1 |
55 | Increase Roll | 1d6 |
56 | Vanity Transformation | |
57 | Hardened | 2 |
58 | Unconscious | 1d6 |
59 | Husk Transformation | |
60 | Increase Roll | 2d6 |
61 | Vanity Transformation | |
62 | Spell Drain | 110 |
63 | Possessed | 1 |
64 | Spell Backfire | 1 |
65 | Increase Roll | 1d6 |
66 | Vanity Transformation | |
67 | Hardened | 2d6 |
68 | Unconscious | 2d6 |
69 | Husk Transformation | |
70 | Increase Roll | 1d6 |
71 | Vanity Transformation | |
72 | Spell Drain | 130 |
73 | Possessed | 1 |
74 | Spell Backfire | 2 |
75 | Increase Roll | 3d6 |
76 | Husk Transformation | |
77 | Hardened | 3d6 |
78 | Unconscious | 3d6 |
79 | Mist Form | 1 |
80 | Increase Roll | 2d6 |
81 | Husk Transformation | |
82 | Spell Drain | 150 |
83 | Possessed | 2 |
84 | Awakened Transformation | |
85 | Increase Roll | 1d6 |
86 | Husk Transformation | |
87 | None | |
88 | Curse | |
89 | Mist Form | 2 |
90 | Increase Roll | 2d6 |
91 | Husk Transformation | |
92 | Spell Drain | 170 |
93 | Possessed | 2 |
94 | Awakened Transformation | |
95 | Increase Roll | 1d6 |
96 | Husk Transformation | |
97 | Dematerialize | |
98 | Dematerialize | |
99 | Awakened Transformation | |
100 or more | Dematerialize | |
None: The character suffers no effects.
Increase Roll: Add [Severity] to the current [Insanity] roll. Take the new effects.
Phobia: The character gains a phobia for [Severity] days. The phobia is dependent on the current situation of the character. The phobia is decided by the GM. While in the presence of the phobia,
any [Defensive Charisma Roll] rolled by the character is reduced by 5.
Minor Insanity: The character gains a minor insanity for [Severity] days.
The minor insanity is decided by the GM.
Any [Defensive Charisma Roll] rolled by the character is reduced by 5.
Curse: Seemingly no effect.
The character is now cursed.
The GM can decide the manifestation of the curse at a future time.
Spell Drain: If the character is casting a spell, the [Spell Ghost HP] is reduced by [Severity].
Disruption: The character cannot use [Cast Spell] or [Echo Spell] for [Severity] [Action Blocks].
Spell Backfire: If the character is casting [Elemental Spell], then that spell activates with the caster as the sole target.
If the character is casting any other spell, then that spell is cancelled. The damage dealt by the spell is multiplied by [Severity].
Stun: The character takes effects dependent on the [Severity].
If the [Severity] is 1, the character's [Current Speed Points] are cut in half and the character's [Current Strength Points] are cut in half. The result is rounded down.
If the [Severity] is 2, the character's [Current Speed Points] become 0 and the character's [Current Strength Points] become 0.
If the [Severity] is 3, the character's [Current Speed Points] become 0 and the character's [Current Strength Points] become 0. The character also cannot use [Restore Speed Points] or [Restore Strength Points] in the current [Action Block] or the next 1d6 [Action Blocks].
Unconscious: The character is knocked [Unconscious] for [Severity] hours.
Restoring the character's [Current Physical HP] will not heal the [Unconscious] state.
Possessed: The character takes effects dependent on the [Severity].
If the [Severity] is 1, ghosts possess the character.
The ghosts control the character until the character is reduced to 0 [Current Ghost HP].
The ghosts cannot use [Gather Mist].
If the [Severity] is 2, ghosts possess the character.
The ghosts control the character until the character is reduced to 0 [Maximum Ghost HP].
The ghosts can use [Gather Mist].
Mutant Transformation: The character transforms into a mutant.
Vanity Transformation: The character transforms into a vanity.
Husk Transformation: Transform into a Husk.
Awakened Transformation: Transform into an Awakened.
Hardened: The character is hardened against mutation.
For the next [Severity] times that the character suffers from [Mutant Transformation] or [Vanity Transformation], the character takes no effects.
Mist Form: The character takes effects dependent on the [Severity].
If the [Severity] is 1, every particle of the character's body dematerializes.
In 24 hours, the character will appear 1d6 miles away from the location that the character dematerialized.
Roll 65 + 3d6 and the character also takes that effect as an [Insanity] roll.
If the [Severity] is 2, every particle of the character's body dematerializes.
In 7 days, the character will appear 3d6 miles away from the location that the character dematerialized.
Roll 75 + 3d6 and the character also takes that effect as an [Insanity] roll.
Dematerialize: Every particle of the character's body dematerializes into mist.
The character is dead.