Miridon Hunters RPG
 
 

Pistols

Pistols are the standard guns from Miridon.

Pistols are [balanced] with other pistols. This is used to calculate the [weight] of wielding two weapons.

Table 6.7.1 - Pistols:
Weapon NameWeapon WeightDamageTo Hit BonusRange
Palm Pistol21d6-050 ft
Revolver52d6-1-060 ft
Heavy Revolver83d6-170 ft
Hand Cannon114d6-280 ft
Dreadnaught155d6-290 ft

 

Sniper Rifles

Sniper Rifles are designed for firing at a long range. They have multiple range increments, each with different penalties to accuracy.

[Short Range] - Firing a sniper rifle at a distance up to this range gives an additional -0 to hit.

[Medium Range] - Firing a sniper rifle at distance up to this range gives an additional -2 to hit.

[Long Range] - Firing a sniper rifle at distance up to this range gives an additional -4 to hit.

[Steady Shot Bonus] - If no [Offensive Action], [Movement Action], [Verbal Action], or [Defensive Action] was performed the previous [Action Block] or the current [Action Block], the sniper rifle adds this value to the [To Hit Bonus].

Table 6.8.1 - Sniper Rifles:
Weapon NameWeapon WeightDamageTo Hit BonusShort RangeMedium RangeLong Range Steady Shot Bonus
Hunting Rifle51d6+1-050 ft100 ft150 ft+2
Battle Rifle83d6-155 ft110 ft165 ft+3
Heavy Rifle124d6-260 ft120 ft180 ft+4
Targeting Cannon155d6-365 ft130 ft195 ft+6
Hand Howitzer207d6-480 ft160 ft240 ft+8

 

Shotguns

Shotguns fire several bullets simultaneously. The bullets have a fairly short range. Each shot fires multiple bullets.

[To Hit Bonus] - Other weapons calculate to hit with 2d6 + [To Hit Bonus] + [Gun Accuracy Boost] to calculate hitting the target. Shotguns calculate to hit with 1d6 + [To Hit Bonus] + [Gun Accuracy Boost] to hit. If the target attempts to dodge the attack, each bullet must be dodged seperately.

[Bullets Fired Per Shot] - Every time a shotgun is shot, multiple bullets are released. This accounts for the number of bullets released. Each bullet is rolled separately. As each shotgun bullet only uses 1d6 and bonuses to calculate to hit, all to hit dice can be rolled at once.

Table 6.9.1 - Shotguns:
Weapon NameWeapon WeightDamageTo Hit BonusRangeBullets Fired Per Shot
Shotgun51d6-050 ft6
Spreadshot81d6+2-150 ft9
Scattershot112d6-145 ft12
Iron Mist152d6+2-340 ft15
Bullet Rain Storm203d6-440 ft20

 

Teslas

Teslas fire a charged burst of pure electricity at an opponent. This burst takes away some of a targets speed and strength points.

[Damage] - Damage dealt by teslas is electrical damage and is affected by a target's [Spell Damage Reduction]. For attacks with a tesla, any calculation that would normally use [Physical Damage Reduction] for calculating weapon damage will use [Spell Damage Reduction].

[Strength Point Damage] - Any target hit with the tesla will have their [Current Strength Points] reduced by this number.

[Speed Point Damage] - Any target hit with the tesla will have their [Current Speed Points] reduced by this number.

Table 6.10.1 - Teslas:
Weapon NameWeapon WeightDamageTo Hit BonusRangeStrength Point
Damage
Speed Point
Damage
Stun Pistol21d6-1-020 ft21
Shock Gun51d6-020 ft42
Plasma Rifle92d6-1-115 ft63
Battery Arm122d6+1-115 ft85
Plasma Cannon153d6-210 ft106